Archive for the ‘Game Articles’ Category

Image credit: Bethesda

Todd Howard’s main focus is still directing Starfield and The Elder Scrolls 6

by Jordan Gerblick, Games Radar

The Indiana Jones game Bethesda announced won’t have an impact on the development of Starfield and The Elder Scrolls 6, Bethesda marketing boss Pete Hines has confirmed.

Likewise, Hines says Bethesda’s Todd Howard will continue to focus primarily on directing Starfield and The Elder Scrolls 6, despite being attached to the Indiana Jones game as Executive Producer. Responding to fans on Twitter who were concerned about the number of projects Howard is taking on at once, Hines clarified Howard’s priorities at Bethesda.

“Todd is currently EP on many [Bethesda Game Studios] and other projects, such as the Fallout TV show. His main focus remains Directing the upcoming Starfield and TES6 games, which aren’t affected by today’s news,” Hines said.

First announced at E3 2018, Starfield is Bethesda’s next big project after Fallout 76, though details have been very sparse. Howard himself said back in September that “it’s getting really good hype for a game no one’s seen.”

It’s true – other than a very cryptic announcement teaser, Xbox hasn’t released much about Starfield. We know it’s been in development for over 10 years, it’s a single-player sci-fi game, and it could potentially be an Xbox/PC exclusive due to Microsoft’s acquisition of Bethesda.

As for The Elder Scrolls 6, that’ll release at some point after Starfield, and as such, we have even fewer details about it. Like Starfield, it’s unclear if the next Elder Scrolls game will make it to Sony and Nintendo consoles, but Xbox CFO Tim Stuart has suggested that Bethesda games will be “first or better or best” on Xbox platforms.

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Wolfenstein developer MachineGames is making an Indiana Jones game, parent company Bethesda has announced.

by Andy Robinson, VGC

he collaboration with the newly reformed Lucasfilm Games label was announced via a video on Tuesday, which features a pan over a desk littered with iconic items from the movie series, including Indy’s famous hat and whip.

Executive produced by Elder Scrolls and Fallout director Todd Howard, the Indiana Jones game will tell a wholly original, standalone tale set at the height of the career of the famed adventurer, Bethesda said.

“It’ll be some time before we have more to reveal, but we’re very excited to share today’s news,” the company added. In a separate post on StarWars.com, Lucasfilm said that some clues to the game’s setup could be found in Tuesday’s teaser.

MachineGames said in a statement: “As huge fans of the franchise, it’s a tremendous honor for us to create a brand-new Indiana Jones game with a completely original story. We’re very excited and can’t wait to share more in the future!”

The Swedish developer was formed in 2009 by former employees of Starbreeze Studios. After agreeing to join Bethesda, the company became the new custodian of the Wolfenstein FPS series, releasing several instalments including The New Order (2014), The Old Blood (2015), The New Colossus (2017), Youngblood (2019) and Cyberpilot (2019).

In a post on Twitter, Chronicles of Riddick and The Darkness lead Jens Andersson – who spent several years at LucasArts before its closure – confirmed he is involved in the Indy game.

MachineGames’ parent Bethesda agreed a $7.5 billion sale to Microsoft last year, with the deal expected to be completed in early 2021, so it’s unclear if the Indy game will release on platforms other than Xbox and PC.

Following the announcement of the ZeniMax deal, Xbox boss Phil Spencer said Microsoft would honour existing PS5 exclusivity agreements Bethesda has in place for games like Deathloop and Ghostwire: Tokyo.

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From the developers that brought you Assassin’s Creed and The Division 2

by Chris Garcia, One More Game

If there’s any company out there that knows its open-world games, it would be Ubisoft. With their success on the Assassin’s Creed Franchise, they’re looking ready to take on a new challenge as developers Massive Entertainment (The Division 2) have entered into a partnership with Lucasfilm games to work on a new open-world Star Wars game.

According to a report from Wired, this is the first time that a Star Wars game will be developed by someone outside of EA since 2012. This title is still very early in development, and no other details like characters and setting / timeline has been decided on, but Massive Entertainment have already started recruiting personnel to work on the game. Serving as creative director will be Julian Gerighty from The Division 2 and The Crew, and the game will reportedly be using the Snowdrop Engine, which was used in games such as The Division and Mario + Rabbids: Kingdom Battle.

EA reportedly has a 10 year Star Wars exclusivity deal, but according to the report, “it seems like either that was misstated or the clock has run out early.” EA is still free to create Star Wars games, but Lucasfilm games is “free to seek other partners.”

“The Star Wars galaxy is an amazing source of motivation for our teams to innovate and push the boundaries of our medium. Building new worlds, characters and stories that will become lasting parts of the Star Wars lore is an incredible opportunity for us, and we are excited to have our Ubisoft Massive studio working closely with Lucasfilm Games to create an original Star Wars adventure that is different from anything that has been done before.” says Yves Guillemot, Ubisoft Co-Founder and CEO

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“It is in many ways very different”

by Stephen Tailby, Push Square

Warner Bros. Montreal’s long-teased game turned out to be Gotham Knights, a co-op superhero action game starring the extended Bat-family of vigilantes. Instead of the Caped Crusader himself, you’ll be playing as Batgirl, Robin, Nightwing, and Red Hood in an adventure designed to be played with others. You can tackle it solo, of course, but it’s clear there’s an emphasis on co-op.

That extends to the combat system too, as you might expect. The studio, which previously brought us Batman: Arkham Origins, is familiar with the series’ “Freeflow” brawling, but it’s had to make some changes to account for two players. Speaking with GamesRadar, executive producer Fleur Marty explains the team has “entirely redesigned the combat system in order for it to work well in co-op”. Those who played the Arkham games should still feel at home, but the combat is “in many ways very different”, Marty says.

We’re certainly interested to see how it plays in co-op. From what little we’ve seen so far, it’s looking good, with each hero equipped with their own abilities and strengths. Gotham Knights is due for PS5 and PS4 some time this year. Will you be playing it alone or with a friend? Drop into the comments section below.

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A new update to GTA Online included some code from RDR2, which suggests that the upcoming Series X and PS5 updates could include a leap in tech.

by Alex Santa Maria, Screen Rant

Code found hidden away in a recent Grand Theft Auto V update suggests that the upcoming enhanced version of the game for PS5 and Xbox Series X/S may be sharing tech with Rockstar Games’ latest hit sandbox, Red Dead Redemption 2. Released just over two short years ago, there are few games that have matched the technical achievement of the cowboy open-world adventure in 2021. This level of technical achievement did come with a human cost for those working at Rockstar, and the cruel practice of crunch is evident in the final product’s slightly ridiculous attention to detail.

Red Dead Redemption 2‘s cities and outposts feel like living and breathing simulations, and that’s where a lot of the appeal lies for Rockstar’s legions of fans. However, one thing that Red Dead Redemption can’t claim over Grand Theft Auto is a more populous online mode. Despite releasing years earlier and lacking Red Dead Online‘s standalone release (for now), GTA Online remains the destination for those looking for open-world mayhem. Perhaps this is due to the low tech setting of cowboys being no match for the expansive mix of urban and rural environments that GTA Online benefits from. It’d be counterproductive to cram a rocket-powered motorbike with rocket launchers mounted to the front into the old world of Red Dead Online, so it remains more low-key compared to its modern-day sister sandbox.

Grand Theft Auto V and Online players may soon be getting the best of both works if some code referenced in a new update proves fruitful. Datamined by GTAForums user alloc8or, the latest update to the  refers to the specific branch of the RAGE engine (Rockstar Advanced Game Engine) utilized in Red Dead Redemption 2. This means that the developer could be planning to port the game to that engine, utilizing the tech from Red Dead Redemption 2 to give Grand Theft Auto V its second full-fledged update for a new set of hardware.

Some note that it’s possible that Rockstar could only be updating something like the UI to the newer Red Dead Redemption standards, leaving the rest of the game more or less as it is on a structural level. Considering that Grand Theft Auto V was originally released in 2013 and that a sixth entry in the franchise seems likely this generation, that line of thinking has its merits. On the other hand, if it wasn’t going to be a full update, it would be strange for Rockstar to miss the opportunity to advertise that GTA Online is enhanced for new consoles on launch day. Either way, other than a promise of a 2021 release, the newer generations’ versions of GTA V and Onlinemostly remain a mystery.

Grand Theft Auto V turns eight years old in 2021, and few games have maintained their momentum as much as Rockstar’s arguable magnum opus. While it’s unfortunate that GTA Online consumed the rest of the game and any potential single-player DLC, there’s no denying that there’s a healthy player base who consider the game expansive enough to play day after day for years on end. From stunting across the map to just grinding missions for an expensive car, the online component of the game is its own animal and it will likely reach World of Warcraft levels of longevity before it’s finally put to bed for good.

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Twitch: TommyInnit

Minecraft star Thomas ‘Tommyinnit’ Simons hit the ridiculous mark of 40,000 subscribers on Twitch, which, even with the most conservative estimates, would bag him around $150,000 per month. 

by Connor Bennet, Dexerto

Even though it’s been around since 2009, Minecraft has become incredibly popular with creators in the last 18 months, as many have flocked to the sandbox survival game.

Some have only had a brief stint playing the game, but others like the DreamSMP server players, have stuck around for much longer and had a huge amount of success. 

Their videos and streams rack up millions of views, with 16-year-old Tommyinnit having the most success when it comes to Twitch by amassing over 40,000 paying subscribers on the Amazon-owned platform.

Tommyinnit has seen an incredible rise to success in the past year. Image credit: Twitch.tv/Tommyinnit

The 16-year-old British streamer hit the crazy mark during his January 7 stream where he dived into the DreamSMP server for just over an hour’s worth of play. 

The subscriptions quickly rolled in and after starting with just over 39,000 subs,  he eclipsed his goal of 40,000 subs by the halfway point. That, if it held up – and assuming that the streamer gets around $3.50 per $5 sub (the exact split can vary) – would equate to over $150,000 per month.

As his stream came to an end, and presumably so did a number of subscriptions, his total dipped to just under the 40,000 mark – finishing up at 39,674. In total, for that hour-long stream alone though, he got 957 subs. 

Tommy sits in 4th of all Twitch streamers, with xQc having the most.

That total of 39,674 puts him fourth of all Twitch streamers when it comes to subscribers. According to TwitchTracker, Tommy sits just behind xQc, NICKMERCS, and Ibai, and is just ahead of fifth-placed Sykunno. 

It should be noted that Twitch does not publicly disclose subscriber counts, and so we must rely on figures provided by the streamers themselves.

In addition, the Minecrafter also averages around four million views on his DreamSNP YouTube uploads too, so, he’s not going to be strapped for cash anytime soon. Despite all this, he still goes to college – and once had to end his stream suddenly when he remembered he had an essay due the next day.

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SUP3R5 Says It Received “Credible Threats To Our Safety” After Selling Out Of Custom Consoles

by Andy Robinson, VGC

The launch of a batch of custom black PlayStation 5 consoles ended in disaster this weekend, as third-party company SUP3R5 cancelled all orders due to alleged threats made to its staff after it sold out of units.

Around 300 of the highly-anticipated consoles, which feature a custom design based on the PlayStation 2, went on sale to North American customers on Friday, priced at $649 – $200 more than the regular PlayStation 5 RRP.

Unsurprisingly, given the continuing demand for Sony’s console, the black PS5s sold out in less than 20 minutes – and likely would have done so much faster had it not been for significant technical issues on SUP3R5’s website as it struggled to cope with demand.

The company issued a statement on Friday evening saying it was “embarrassed” with how the North American launch went, with some customers reporting that they were charged for their orders without actually receiving confirmation that they’d secured a console.

A large number of the black PS5 consoles also started appearing on reseller sites like eBay, with users asking for thousands of dollars, though SUP3R5 said it would cancel them.

SUP3R5 insisted it would refund those who had been incorrectly charged and pledged to do better with its international launch, which it delayed from Saturday to later in the month.

However, just hours after that message, the company announced it was cancelling all orders and issuing refunds due to its team allegedly receiving “credible threats to their safety.”

“Last night, our team began receiving credible threats to their safety,” the firm said in a statement. “We take these threats seriously. We aren’t willing to risk the safety and well-being of our team, or the potential impact this would bring to delivering your order.”

It added: “All existing orders will be cancelled and fully refunded in the coming days. You will receive a notification when this happens.

“We intended this to be a fun way to celebrate a shared nostalgia. As it turns out, there are people out there who are willing to interfere with that. If we determine that it’s safe to try again, we will. For now, please stay safe.”

The news was predictably met with frustration by those who had managed to purchase a console, with many customers accusing SUP3R5 of scam tactics (however, there’s not evidence of foul play).

Currently, Sony has not committed to releasing different colour PS5 consoles or customisation options, although some other third-party companies have promised their own solutions.

Canadian peripheral firm Dbrand recently announced it would soon be taking orders for a range of black PS5 faceplates and dismissed suggestions Sony could stop it.

Dbrand’s product launch follows a high-profile case in the UK which saw one company cancel its plans to create custom PS5 faceplates after Sony allegedly threatened legal action.

Asked by a Reddit user if it feared similar legal action over its faceplates, Dbrand dismissed the notion, writing: “We encourage them to try.” A caption on its Reddit post also reads: “sue us, Sony.”

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NSFW! SPOILERS! MORE!

Image credit: CD Projekt Red

by Wesley Yin-Poole, EuroGamer

CD Projekt has clarified Cyberpunk 2077’s Judy romance after players found unused male voice lines in the game.

THERE MAY BE SPOILERS AHEAD. ALSO, NSFW!

Last week, modders discovered male V is able to romance Judy in the PC version of the game via a simple code change inserted via the console command.

Doing so means the Judy romance scene occurs with the male V body type with male voice over. Unmodified, Judy can only be romanced as a female body type and female voice type V.

Later scenes with Judy that are only possible after the romance scene is completed also include full male V voice work, which replicates the lines exactly as they’re spoken by female V.

The NSFW video, below, from YouTuber FredrickFlower, explains how to use mods to play the Judy romance as male V, and includes the unused dialogue:

There are some irregularities when playing the Judy romance as male V, however. While you can see the male body type in the sex scene, V’s hand clips through objects on occasion. Later, in a scene involving Carol and Judy, Carol tells Judy and male V: “leave you girls to it.”

Some fans have called this “cut content”, but speaking to Eurogamer, a CD Projekt representative denied this was the case, insisting the male voice lines were only recorded “so we could avoid missing something by mistake that would require future recordings”.

“It was simply more convenient and easier for our localisation team from a production point of view to record all lines with both voices, so we could avoid missing something by mistake that would require future recordings,” the CDP rep explained.

Image credit: CD Projekt Red

“This was done with pretty much everything just to be on the safe side although it can vary between the different languages.

“Judy was always only a female V romance partner and that was the artistic vision from the start, there was no male romance option cut from the game.”

Cyberpunk 2077 includes four romance NPCs, each with a different V type condition. Panam requires V to have the male body type, but you can have any voice. River requires the female body type and any voice. As mentioned, Judy needs both the female body type and female voice. And Kerry needs both the male body type and male voice.

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by Nathan Birch, WCCFTech

Both the PlayStation 5 and Xbox Series X have their own advantages, with Sony’s new DualSense controller being a big check in the “pro” column. The DualSense features cutting edge haptic feedback and adaptive triggers, and is arguably the first gamepad in quite some time to really enhance gameplay in a new way. Microsoft’s Xbox Series X/S controller is also solid, but it doesn’t bring quite as much to the table.

Well, it seems like Microsoft may be eying some of those new DualSense features jealously. Microsoft recently sent out a survey to new Xbox Series X and S owners, asking them to rate their experience and state what they might want in the future. Interestingly, one question specifically asks whether the user is “aware of features on PlayStation controllers” and which of those features they’d like to see included in future Xbox controllers.

While the basic Xbox Series X/S controller is likely set for now, Microsoft is almost certainly working on a third iteration of their Xbox Elite controller – could we see features like haptics and adaptive triggers added to that gamepad? It wouldn’t surprise me! As a reminder, here are some of the unique features the DualSense controller brings to the table…

  • Haptic feedback – Feel physically responsive feedback to your in-game actions with dual actuators which replace traditional rumble motors. In your hands, these dynamic vibrations can simulate the feeling of everything from environments to the recoil of different weapons.
  • Adaptive triggers – Experience varying levels of force and tension as you interact with your in-game gear and environments. From pulling back an increasingly tight bowstring to hitting the brakes on a speeding car, feel physically connected to your on-screen actions.
  • Built-in microphone and headset jack – Chat with friends online3 using the built-in microphone – or by connecting a headset to the 3.5mm jack. Easily switch off voice capture at a moment’s notice with the dedicated mute button.

What do you Xbox fans think about this? Do you want Microsoft to take some notes from the DualSense or is the Xbox Series X/S controller just fine as is?

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by Tyler Fischer, ComicBook.com

A proper next-gen Assassin’s Creed game on PS5, Xbox Series X, and Xbox Series S is reportedly releasing next year. Adding to this, the new report, claims that Ubisoft will use 2021 to focus on Assassin’s Creed Valhalla, which will be primarily bolstered with two separate single-player expansions. That said, while 2021 won’t feature a new Assassin’s Creed game, 2022 reportedly will, and its development will be helmed by Ubisoft Sofia, the company’s Bulgarian studio.

Ubisoft Sofia isn’t known as one of Ubisoft’s lead studios, with the bulk of its existence since it was founded in 2006 being primarily a support studio and a studio that works on handheld games. However, it has served as the lead studio behind two Assassin’s Creed games: Assassin’s Creed Rogue and Assassin’s Creed III: Liberation.

As for the report, it comes the way of French streamer and YouTuber xj0nathan, who doesn’t divulge much else of consequence other than the aforementioned information. The big thing with Assassin’s Creed games, at least in the modern era, is the setting. Right now, there’s no word from any reputable source where the game will be set, but there have been some dubious rumors pointing towards the series heading to China, or more specifically, ancient China.

Of course, not only should these rumors be taken with a massive grain of salt, but take all of the other information with a grain of salt. Not only is all of the unofficial variety, but it’s vague enough that it’s unclear what is scoop and what is speculation.

At the moment of publishing, Ubisoft has not commented on this report in any capacity, and it’s unlikely it will, as it maintains a pretty strict “no comment” policy when it comes to rumors, reports, and anything and everything of the speculative and unofficial variety.

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